TW Farms Technologies Ltd
TW Farms Technologies Ltd
Independent terrain, world-building and creator technology.

What We Build
Tools for shaping places and making things.
TW Farms Technologies Ltd develops independent terrain, world-building and creator tools. Farm Forge is the flagship platform direction, and AI Workshop supports the research and development behind both.
The company’s product and R&D work lives here. TW Farms’ creator and community hub remains home to Farming Simulator content, maps, mods, creators, music, downloads and YouTube.

Leadership & Founding Team
James Miller
FOUNDER & DIRECTOR · LEAD DEVELOPER
Founder and director of TW Farms Technologies Ltd. Leading the design and development of Farm Forge. Focused on accessible spatial authoring, open standards (OpenUSD), and sustainable cloud-accelerated 3D pipelines.

Technical Advisory & Specialist Consultant
Gary Hamilton (GHP Farmer)
ROUTE LOGISTICS CONSULTANT · GHPRODUCTIONS ARGYLL
Managing Director of GHProductions Argyll and resident AutoDrive specialist. Key technical consultant on our NVIDIA Inception application, advising on vehicle routing networks, simulation waypoint topology, and commercial video production.
Flagship platform · In development
Farm Forge
An independent terrain, world-building and spatial authoring platform, developed around the creator’s decisions. Its direction extends beyond a single game or engine. Madison is the practical proving ground; broader terrain and road tooling remains in development.
Explore Farm Forge →Creator asset forge · Private beta
Mini Forge
Turn a farm photo into a textured 3D asset for buildings and equipment, headed for Blender-ready packs. Generation is not open publicly yet — this is the product front door while private beta is prepared.
Explore Mini Forge →Applied research & development
AI Workshop
The company’s R&D environment brings together local inference, automation, model experimentation and accessibility-conscious workflows. Research into terrain generation, procedural tools and computer vision supports the Farm Forge and Mini Forge direction; individual experiments are not promises of released product features.
Inside AI Workshop →Technology Stack
OpenUSD
Early USD scene exchange has been explored through an NVIDIA / Omniverse proof of concept. This is an evidenced foundation, with broader platform integration still being developed.
NVIDIA RTX & GPU workflows
RTX workstation GPUs support local AI and image/video experimentation. GPU-accelerated workflows are part of the working development environment.
Local AI
Local inference and model evaluation support bounded technical work under human direction. The development journals document how the setup evolves.
Practical development tools
Python, Node, TypeScript, Git and Astro connect experiments to tools, automation and public outputs.
Accessibility
Accessibility-conscious development is part of the direction: smaller steps, context that survives interruptions and less repetitive groundwork. These practices come from lived experience of disability, fatigue and cognitive load. The aim is to make technical work more approachable while keeping the creator in control.
Read the accessibility approach →Future direction · Not current product capabilities
Future Applications
Potential directions include simulation, visualisation, digital twins, terrain planning, agricultural technology, training environments, research and spatial workflows. These are areas to investigate as the platform develops, not available services or released features.
Latest Development
Unreal at the Centre: Exporters Out, NVIDIA Alongside
Farm Forge’s product path is locked: Unreal Engine for world authoring, exporters into other programmes when work needs to travel, and the NVIDIA Inception / OpenUSD commitment as part of the stack — not a side note. Madison stays the proving ground.
Read the update →
