AI Workshop / From the workbench

Development
Journal

What I’m building, what I’m learning, and what comes next. Real progress from TW, with Madison as the proving ground.

Farm ForgePriority OneMadison first

Latest from the workshop

Newest entries first

Unreal Engine terrain pipeline render used as Farm Forge development evidence

Dev Log #014

Unreal at the Centre: Exporters Out, NVIDIA Alongside

Farm Forge’s product path is locked: Unreal Engine for world authoring, exporters into other programmes when work needs to travel, and the NVIDIA Inception / OpenUSD commitment as part of the stack — not a side note. Madison stays the proving ground.

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Madison — My gift to FS25: mountain valley sunset, dedicated to Peanut

Dev Log #002

Turning the Workshop Into a Working System

The experimental stretch has done its job. R.I.L.E.Y. is now a local system we can work with, and Farm Forge is being gathered into one project. This is the engineering view of that change. Madison is still the first place any of it has to prove useful.

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